Document Type

Poster

Publication Date

4-17-2019

Abstract

We outline a method of describing convex polyhedra in computer graphics, using both algorithmic and mathematical models. Each polyhedron is described in our method with a unique set of planes that define the polyhedron’s faces. These planes thereby define the polyhedron’s shape, extent, and orientation. This definition allows for a computationally easy discrete growth process in which a polyhedron grows in directions perpendicular to some or all of its faces, preserving orientation and morphology. In future work, this method can potentially be applied to the realistic modeling of individual crystal growth and group aggregation on a substrate.

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution-No Derivative Works 4.0 License.

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